danni.coy Posted November 8, 2013 Share Posted November 8, 2013 void manipulator_changed(WidgetManipulator manipulator) { mat4 transform; mat4 current_transform; if(edit_pivot_b.isToggled()) { current_transform = pivot.getPivotTransform(); transform = pivot.getIWorldTransform() * manipulator.getTransform(); } else { current_transform = pivot.getLocalTransform(); transform = inverse(pivot.getWorldTransform() * pivot.getPivotTransform()) * manipulator.getTransform(); } in core/editor/editor_node_nodes.h should be void manipulator_changed(WidgetManipulator manipulator) { Mat4 transform; Mat4 current_transform; otherwise it breaks in double precision builds Link to comment
silent Posted November 8, 2013 Share Posted November 8, 2013 Hi, NodePivot editing issue will be fixed in the next SDK update. Thanks for report! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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