anthony.liot Posted October 25, 2013 Share Posted October 25, 2013 Hi, I am working with engine.editor.saveMesh, for transform 64 plane (ObjectMeshDynamic) to one plane (ObjectMesh) with 64 surfaces.Everything work well, except for the bounding box of the static mesh, I want the center of my bounding box on the center of my mesh, but I not found function for do that. The pivot point seems to be the same than the first ObjectMeshDynamic add in the staticWill be nice to have it :) Thanks Link to comment
ulf.schroeter Posted October 25, 2013 Share Posted October 25, 2013 ObjectMeshDynamic::updateBounds() ? Link to comment
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