dai.yuqi Posted October 14, 2013 Share Posted October 14, 2013 1. create a new world. 2. add an ObjectVolumeBox into world. 3. assign volume_shaft_base material to object. when player outside the ObjectVolumeBox and look at the ObjectVolumeBox, like this engine will crash and graphics card driver crash. But if player inside the ObjectVolumeBox, this thing will not happen. The same thing happened in the Sanctuary Benchmark. My GPU : AMD HD 7970 CPU : Intel Core i5 RAM: 4GB Platform : Windows 7 32 bits API : DirectX 11 & OpenGL engine version : 2013-10-01 Link to comment
silent Posted October 14, 2013 Share Posted October 14, 2013 Thanks! This issue is passed to the developers. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
silent Posted November 26, 2013 Share Posted November 26, 2013 Hi! Will be fixed in the next SDK update. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
werner.poetzelberger Posted November 26, 2013 Share Posted November 26, 2013 I had an error with the same message appearing. If you turn ON The FXAA in the Nvidias Driver panel, you get this error just by working with unigine. (at least on our 680 GTX cards) Dont know if this is related to your issue. Best. Werner Link to comment
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