Killer.Penguin Posted October 9, 2013 Share Posted October 9, 2013 Hello there. We kinda face another issue with cloth simulation. After awhile all the cloths in our game just get messed up and we like things to be tidy. Is there a way to force cloth's vertexes to spring back to its original form when there's no physical interaction on them? Or will there be one in the future? (Shouldn't this be something extremely easy to add?) Link to comment
sebastianbah Posted October 10, 2013 Share Posted October 10, 2013 Hello,You could try to use saveState/ restoreState functions to save the form of cloth body and restore it when necessary. Link to comment
Killer.Penguin Posted October 11, 2013 Author Share Posted October 11, 2013 Arrr that's what we need. Thx. :) Link to comment
Killer.Penguin Posted October 15, 2013 Author Share Posted October 15, 2013 Hmm that saveState/ restoreState function cause abrupt polygons blink... What I kinda want is a coefficient that gradually return the points to its original form over time (like rubber.) Right now even with RigidBody set to 1 and no gravity, some model doesn't return to its original position. Can this coefficient be added? Link to comment
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