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[SOLVED] Cloth the spring back to its original form.


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Hello there. We kinda face another issue with cloth simulation. After awhile all the cloths in our game just get messed up and we like things to be tidy.

 

Is there a way to force cloth's vertexes to spring back to its original form when there's no physical interaction on them?

Or will there be one in the future? (Shouldn't this be something extremely easy to add?)

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Hmm that  saveStaterestoreState function cause abrupt polygons blink...

 

What I kinda want is a coefficient that gradually return the points to its original form over time (like rubber.) Right now even with RigidBody set to 1 and no gravity, some model doesn't return to its original position.

Can this coefficient  be added?

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