ulf.schroeter Posted September 29, 2013 Share Posted September 29, 2013 Just some personnel favorit resoures on realistic realtime world rendering and computer graphic tricks and algorithms. Please feel free to add yours ! Link to comment
ulf.schroeter Posted September 29, 2013 Author Share Posted September 29, 2013 3D Engine Design for Virtual Globes gives perfect insight into challenges of Google Earth style globe rendering e.g. floating-point precision issues Link to comment
ulf.schroeter Posted September 29, 2013 Author Share Posted September 29, 2013 DICE publications on Frostbite engine development used for Battlefield FPS series Link to comment
ulf.schroeter Posted September 29, 2013 Author Share Posted September 29, 2013 Eric Bruneton's work on realistic world rendering with focus on seamless transition from ground to space without visible transitions including source code. Link to comment
ulf.schroeter Posted September 29, 2013 Author Share Posted September 29, 2013 Great math gems and tricks for computer graphics from demo-scene star Inigo Quilez His tiny solutions are sometimes just like magic, read ALL articles ! He provides solutions were most others don't even see the problem e.g. standard frustum culling, great Link to comment
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