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Bug in engine.game.getFTime() ?


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Possible Bug

 

engine.game.getFTime() returns ifps * scale (same as engine.game.getIFps(), so maybe copy&past error). Shouldn't it be ftime * scale ?

 

float Game::getFTime() const {
.....
if(ifps > EPSILON) return ifps * scale;
return engine.ftime * scale;
}

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