anthony.liot Posted June 10, 2013 Share Posted June 10, 2013 Hi, I have new crash with Unigine on iOS, libGPUSupportMercury.dylib`gpus_ReturnGuiltyForHardwareRestart: #0 0x37679e3a in gpus_ReturnGuiltyForHardwareRestart () #1 0x3767a758 in gpusSubmitDataBuffers () I try to make a sample case but apparently when i use a basic script i don't have this error. This code was working well before, i m bisect my repository for find when this change, but may be somebody know why this problem appear now. Looking on the web i found this : Looks like the problem was caused by having glEnableClientState(GL_TEXTURE_COORD_ARRAY) for GL_TEXTURE1 but not providing the actual data in the vertex buffer. Link to comment
anthony.liot Posted June 12, 2013 Author Share Posted June 12, 2013 Hi i found what in my script give the crash, inside my shop i have some product with price. I set my own font on the price and apparently that give a crash. If i remove the price the crash disappear. I try to look more detail what about the price it's wrong. Tony Link to comment
necris Posted June 13, 2013 Share Posted June 13, 2013 Anthony, It would be useful if you could provide us a test sample for reproduction or find out more details Link to comment
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