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[SOLVED] Question about the collision detection


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Does the latest Unigine SDK detect collisions slower than the previous SDK?

In the scene there is a player spectator which probably does some collision detection computation on any newly loaded objects and calls the function shapeObject() in class Collider.  We have a mesh which roughly consists of 100,000 triangles. And this function runs 50 times slower than it did in the previous SDK  ( SDK released on April, 2013 compared with SDK released on April, 2012). Not quite sure about how it works. Any clue?

 

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