Chen.Gaowei Posted June 4, 2013 Share Posted June 4, 2013 Does the latest Unigine SDK detect collisions slower than the previous SDK? In the scene there is a player spectator which probably does some collision detection computation on any newly loaded objects and calls the function shapeObject() in class Collider. We have a mesh which roughly consists of 100,000 triangles. And this function runs 50 times slower than it did in the previous SDK ( SDK released on April, 2013 compared with SDK released on April, 2012). Not quite sure about how it works. Any clue? Link to comment
frustum Posted June 25, 2013 Share Posted June 25, 2013 Can you provide test scenes to us. Or profiler timings at least??? Link to comment
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