anthony.mann Posted May 1, 2013 Share Posted May 1, 2013 I've noticed that Maya isn't as supported as Max for Unigine. I'm much stronger with Maya and I was wondering if there will be any 2013 or even 2014 support for the exporter? Also, on the same note, do I even need the exporter if FBX is now supported? Is there any advantage to using the exporter for characters, animation, static meshes, environment pieces, etc? Thank you, Tony. Link to comment
binstream Posted May 13, 2013 Share Posted May 13, 2013 You can use FBX export for now. Native plugins have some additional features, support of Maya 2013 and 2014 will be added in the next SDK update. Link to comment
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