ulf.schroeter Posted November 21, 2010 Share Posted November 21, 2010 Problem Mesh indexing order for patches with holes is opposite to indexing order for patches without holes. This causes different surface topologies for (un-)holed patch variant which might lead to rendering artifacts with overlayed, surface-aligned geometry (e.g. roads) Proposal Uniform indexing schema "bottom-left -> top-right" Link to comment
ulf.schroeter Posted November 21, 2010 Author Share Posted November 21, 2010 oops, fixed. that was quick, thanks ! Link to comment
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