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[SOLVED] stretching in edges


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Hi

In 3D engine renders, when objects close to screen edges, stretch toward out of screen

but this case dose not exist in normal films and animations.

I want to use unigine for simulator and I need to render without stretching.

How can I remove this stretching.

 

 

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Reduce the field of view of your player camera to lower/realistic angles and use multi-screen AppWall rendering to cover larger field of views if required.

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