fabrice.picou Posted April 2, 2013 Share Posted April 2, 2013 Hi, The direction of the texture of the ProjLight is reversed, is it a bug ? Thanks for your reply. Link to comment
fabrice.picou Posted April 5, 2013 Author Share Posted April 5, 2013 Does anyone have an answer please ? Link to comment
ulf.schroeter Posted April 5, 2013 Share Posted April 5, 2013 Call it a "feature", it seems like in the beginning of UNIGINE development image/mask texture orientation wasn't too consistent. There are some other places (A, B, C, ...) were proper image orientation was/is a little bit troublesome for users. Unfortunately its not that easy to change this historical fact afterwards due to huge impact on old customer projects. So its a little bit trial-and-error :-) Link to comment
werner.poetzelberger Posted April 6, 2013 Share Posted April 6, 2013 Hi A scale factor would help (-1).? The node doesnt scale to -1, just to 0. best w. Link to comment
ulf.schroeter Posted April 6, 2013 Share Posted April 6, 2013 Other objects with mask textures have been extended with flipX/Y option, but maybe material texcoord offset/scale vec4 would be even more flexible to also allow texture animation. Link to comment
frustum Posted April 8, 2013 Share Posted April 8, 2013 Will be fixed in the next SDK. Link to comment
fabrice.picou Posted April 8, 2013 Author Share Posted April 8, 2013 Ok, thanks for your replies. Link to comment
Recommended Posts