steve3d Posted November 18, 2010 Share Posted November 18, 2010 I need to create a generic spline node in engine. so I use the following steps. create a class for WorldSpline including load/save save/restoreState, load/saveWorld add another enum like WORLD_SPLINE in node.h and set the world_end enum to correct value export this worldspline class in worldinterpreter.cpp also export it's type id decleared in node.h Do I need more extra steps?? it seems the above steps makes entire engine not work, the log have this: Interpreter::restore_state(): different number of variablesthen there is nothing loaded in world.what's wrong? Link to comment
steve3d Posted November 18, 2010 Author Share Posted November 18, 2010 OK, I've found the problem, I didn't add the type name in node.cpp. Link to comment
a.andreev Posted February 5, 2013 Share Posted February 5, 2013 Hi Steve! Maybe it's not relative with the topic, but we've trying to find a way to generate .spline files without 3DMax. Is that what you have done? If so, can you give an advice how to relize that? :) Link to comment
manguste Posted February 22, 2013 Share Posted February 22, 2013 Alexey, You can give a look at WorldTransform class. It allows to load a spline, as well as add points to it or modify them. Link to comment
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