demostenes Posted March 19, 2013 Share Posted March 19, 2013 It would be nice to be able to restrict which channel of texture mask I am painting (same feature as for clutter masks) - now it is going throuh all channels and it destroys blends between textures. Link to comment
manguste Posted April 1, 2013 Share Posted April 1, 2013 Could you be more specific as to where you want it? Link to comment
demostenes Posted April 1, 2013 Author Share Posted April 1, 2013 Could you be more specific as to where you want it? Terrain splat maps. This feature already works for grass masks, so it shouldnt be big problem to enable it also for terrain masks? Just idea, nothing critical. Now when I thinking more about it, I am not sure, if this is possible at all, because sum for all channels should be 1. Link to comment
manguste Posted April 4, 2013 Share Posted April 4, 2013 You can choose a material when you paint the mask. That seems to be much more convenient. Link to comment
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