nat.harrold Posted January 24, 2013 Share Posted January 24, 2013 What happens: Particle orientation at spawn ignores local rotation of emitter (based on world) What should happen Particle should respect local rotation of emitter Case: Boat wake. When texture has direction, particle needs to be spawned with respect to the local rotation of emitter. eg. emitter is child of animated object. Maybe we have missed something? I am sure many builds ago it worked like this. tried to attach screenshot, but it keeps failing Thanks, N. Link to comment
ulf.schroeter Posted January 24, 2013 Share Posted January 24, 2013 Maybe having a look on OilRush wake particles material settings could help to solve the issue. Also have a look at ObjectParticles::setEmitterBased() (can also be checked in the node editor), maybe this will do the trick ?!? Link to comment
nat.harrold Posted January 24, 2013 Author Share Posted January 24, 2013 Hi Ulf, Already checked there with not much joy. setting to emitter based effects the entire particle system; even the already spawned particles. Link to comment
nat.harrold Posted January 29, 2013 Author Share Posted January 29, 2013 Never mind. Sorted. Missed this new type of particle: OBJECT_PARTICLES_TYPE_ROUTE. This type replaced the way Flat particle worked just recently. Was in the release notes for 12-10-2012. phew. Exactly what was after. (Flat partlcle used to respect the local rotation of spawned particles - now this new class is what is needed for this effect) I dare say that the oil rush build I was looking at was sending me crazy, as the emitters were working there and not in our build. Hope this helps someone else save some hair. Link to comment
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