Guest shane.ploenges Posted May 7, 2013 Share Posted May 7, 2013 I really hope roads are on the roadmap soon :) Link to comment
binstream Posted May 8, 2013 Author Share Posted May 8, 2013 Since decals are improved now, roads are almost there. Link to comment
ulf.schroeter Posted May 13, 2013 Share Posted May 13, 2013 World Management Improved resource streaming for huge worlds - Q1 Improved zone-based streaming - Q1 Any update on these ones ? A lot of other features scheduled for Q2-4 have been implemented while these Q1 key features are still pending... Link to comment
ulf.schroeter Posted May 13, 2013 Share Posted May 13, 2013 World Management Improved resource streaming for huge worlds - Q1 Improved zone-based streaming - Q1 Any update on these ones ? A lot of other features scheduled for Q2-4 have been implemented while these Q1 key features are still pending... Link to comment
binstream Posted May 13, 2013 Author Share Posted May 13, 2013 These improvements are implemented, will be available in the next SDK update. Link to comment
ulf.schroeter Posted May 13, 2013 Share Posted May 13, 2013 Thanks Denis, can you give some more details on actual improvements ? Alexander already gave some updates on terrain streaming, but still the world node file streaming feature is a core feature missing for true unlimited worlds in UNIGINE. Will we see any improvements in this area ? Link to comment
binstream Posted May 13, 2013 Author Share Posted May 13, 2013 Ulf, we are working on this, but I'm not sure if it will be ready in the same SDK update. Link to comment
binstream Posted May 16, 2013 Author Share Posted May 16, 2013 New asset database system is also planned, but we can't state the exact ETA for now. Link to comment
steve.brodie Posted May 21, 2013 Share Posted May 21, 2013 Continuing the Openflight discussion, it appears that there is available access to Openflight demo databases and a number of other formats here. http://www.calytrix.com/support/terrain/overview/ Link to comment
ulf.schroeter Posted August 24, 2013 Share Posted August 24, 2013 Just some questions on implementation of some world roadmap features now marked as 'done'. World management: - Improved resource streaming for huge worlds - Q1 - done - Improved zone-based streaming - Q1 - done I know that the first statement is related to the improved terrain data streaming as demonstrated by Valley demo, but I don't really seen any improvement for zone-based background streaming of complete world node file tile for very large worlds as e.g. discussed here. World management: seamless multiple terrains - Q3 - done Is this really implemented and seamless / crack-free inter-ObjectTerrain 'guaranteed' by design ?!? Up to my knowledge nothing of the ObjectTerrain mesh handling has changed so far: inner-ObjectTerrain cracks are possible in case of low LOD distance settings and inter-ObjectTerrain crack-avoidance (e.g. by some automatic engine stiching) is currently also not implemented (I thought this would be the design target of the above roadmap item.) Have I missed something ? BTW with latest SDK ObjectTerrain max size has be reduced to 32k x 32k 'only'. Has this change any advantage compared to the previous implementation or any follow-up design background ? Thanks for any information. Link to comment
su.yang Posted August 25, 2013 Share Posted August 25, 2013 Can the seamless multiple terrains be used to construct virtual globes? 1 Link to comment
snow_zhangy Posted October 11, 2013 Share Posted October 11, 2013 any ETA of the "morph" feature? we need it to integrate the alembic plugin. thanks Link to comment
frustum Posted November 4, 2013 Share Posted November 4, 2013 Sorry but morph meshes will not be available this year. You can simulate this feature via ObjectDynamic class. We will provide an SDK sample for that. Link to comment
craig.biggs_ Posted November 18, 2013 Share Posted November 18, 2013 Hey guys, any news on when the next SDK will be released? Link to comment
binstream Posted November 18, 2013 Author Share Posted November 18, 2013 There are a lot of changes in it, so it slipped a bit - expected release date is November, 22-27. Link to comment
christian.shiel Posted November 19, 2013 Share Posted November 19, 2013 Will DIS and/or HLA be released in 2013? Link to comment
binstream Posted November 19, 2013 Author Share Posted November 19, 2013 No, only CIGI Link to comment
christian.shiel Posted November 19, 2013 Share Posted November 19, 2013 No, only CIGI When will DIS/HLA will be implemented? Link to comment
demostenes Posted December 16, 2013 Share Posted December 16, 2013 Any plans to implement some river/road mesh generator into editor? It is quite uncomfortable to export terrain height map into 3d editor just because of water mesh creating and in case river is not exactly copying heightmap (some urban river), work is extremly time consuming/frustrating (it takes lots of iterations to make proper shape). Something which should take minutes is taking hours... Link to comment
ivan.cuevas Posted January 13, 2014 Share Posted January 13, 2014 Hi, any news about roadmap 2014? Thanks. Link to comment
binstream Posted January 13, 2014 Author Share Posted January 13, 2014 Working hard on finalizing it this week. Link to comment
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