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[SOLVED] splat map export


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  • 2 weeks later...

Do you have errors in the console when you add a mask? Since it is most likely the reason it cannot be exported properly.

Anyway, can you send us the mask so we can check it?

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Sorry for the delay, Demostenes

 

Please, could you explain your issue in detail - what result do you want to achieve?

 

Well, result is simple, mask map must have only 4 channels, like on import. I will sent you exported and imported map for comparison, no problem.

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Jiri, mask export actually works correctly.

 

Since you've got 8 materials, you've got 8 channels in the result, one channel per each material. This way it's much easier to see how detail materials are distributed across the terrain. No material = no value (a black square for the terrain's surface). And surely the mask can be exported back into the engine without any problems.

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