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[SOLVED] Terrain editing in double precision build


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Hi,

 

I've found that when I click on a ObjectTerrain object in the Nodes panel of the editor and then click on the "Terrain edit" button in the "Terrain" tab, I get a dvec3 to vec3 conversion error. I found that if I search and replace "vec3" with "Vec3" in editor_terrain.h, this rectifies my problem. I'm not sure how many builds this problem has existed in, but its certainly easily reproducable in the November 16 SDK.

 

cheers

Craig

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