chao.zhang Posted November 2, 2012 Share Posted November 2, 2012 hello, in my scene, this is a terrain,size is 8192*8192, i want use camera spline .so exoprt terrain to mesh,and inport mesh to 3dmax, 3dmax can export camera. But the mesh is so big(3G+), 3dMax can't inport it. is there any method solve this problem. thanks!! Link to comment
ulf.schroeter Posted November 2, 2012 Share Posted November 2, 2012 You could create via UNIGINE script second ObjectTerrain instance with much lower height map resolution (e.g. 1024x1024) an copy subsampled height values (e.g. 0, 7, 15, ... ) via ObjectTerrain::getHeight()/setHeight(). While much smaller in size this terrain will still catch the general terrain shape sufficient for camera spline creation. Then export this much smaller terrain instance as mesh for import in 3DMax. Link to comment
chao.zhang Posted November 5, 2012 Author Share Posted November 5, 2012 Thanks Ulf. Do you mean that I need to export a down-sampled terrain mesh from unigine, and then enlarge this exported mesh in 3DS Max to the original size and then export the camera path? Link to comment
ulf.schroeter Posted November 5, 2012 Share Posted November 5, 2012 In principle yes, just that the downsampled terrain should have the same size in units like the original terrain (so no scaling in 3DS required) Link to comment
manguste Posted November 7, 2012 Share Posted November 7, 2012 Alternatively, you can use Tracker to create a camera spline. Link to comment
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