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[SOLVED] terrain export to mesh and camera export


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hello,

in my scene, this is a terrain,size is 8192*8192, i want use camera spline .so exoprt terrain to mesh,and inport mesh to 3dmax, 3dmax can export camera. But the mesh is so big(3G+), 3dMax can't inport it. is there any method solve this problem. thanks!!

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You could create via UNIGINE script second ObjectTerrain instance with much lower height map resolution (e.g. 1024x1024) an copy subsampled height values (e.g. 0, 7, 15, ... ) via ObjectTerrain::getHeight()/setHeight(). While much smaller in size this terrain will still catch the general terrain shape sufficient for camera spline creation. Then export this much smaller terrain instance as mesh for import in 3DMax.

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Thanks Ulf. Do you mean that I need to export a down-sampled terrain mesh from unigine,

and then enlarge this exported mesh in 3DS Max to the original size and then export the camera path?

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