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can i make seemless world in ungine engine?


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can i make seemless world in ungine engine?

 

now , ungine engine's render manager can stream loading resource ( texture , mesh ... ).

 

but

 

node was made by xml loding.

 

how to stream load xml and parser and make node?

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please talk to me that improve this.

 

our ungine engine was changed , a lot of.

 

how to solve this problem , you's think?

 

By merging UNIGINE code base with your changes...standard procedure

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What is exactly the problem ? If you have changed the UNIGINE engine code on your own than I hope that you are using some version control system (e.g. SVN, Perforce) so you are able to track all your code changes relativ to the used original UNIGINE code base. Otherwise it will be hard to port your changes to newer versions of UNIGINE engine source code.

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How long to wait? Until the problem is resolved ( streaming load xml )

 

Most probably this major engine change will take some time. UNIGINE is defining the development roadmap at the moment and they hope to finalize this until end of october. Then there might be a timeframe for availability of node file streaming.

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