Rob Posted August 29, 2012 Share Posted August 29, 2012 I set up LOD's for my palmtrees but now when I move away only some of the trees seem to dissapear while theyre part of the same mesh clutter as the rest. Why is this happening? Link to comment
ulf.schroeter Posted August 29, 2012 Share Posted August 29, 2012 maybe due to defined mesh clutter fade distance which reduces object "density" step by step after exceeding visibility distance. Link to comment
Rob Posted August 30, 2012 Author Share Posted August 30, 2012 maybe due to defined mesh clutter fade distance which reduces object "density" step by step after exceeding visibility distance. Ye but the problem is all those trees you see in there are in the same mesh clutter so they all have the same fade distance so it is kinda strange only a few trees dissapear Link to comment
ulf.schroeter Posted August 31, 2012 Share Posted August 31, 2012 That's the way how object-level-fading works. See documentation for ObjectMeshClutter:setFadeDistance() https://developer.unigine.com/en/docs/1.0/code/scripting/library/objects/class.objectmeshclutter#setFadeDistance_float Link to comment
manguste Posted September 11, 2012 Share Posted September 11, 2012 I've added a note into docs for Fade distance that objects disappear one by one. Hope it's clear now. Link to comment
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