steve3d Posted July 25, 2012 Share Posted July 25, 2012 Situation: I have few cars in NodeReference( totally 2 kind of cars), Then I want to animate car_a_ref01, this is good when I set the position to follow z(inconst or const speed), then I want to animate car_a_ref02, the path is correct, but what ever I choose the follow option, this car always use static rotation, and can not correctly follow. So, Does tracker can do this, animate two NodeReference which both referenced to one node? Link to comment
frustum Posted July 27, 2012 Share Posted July 27, 2012 Could you please provide a simple sample to reproduce this? Link to comment
steve3d Posted July 28, 2012 Author Share Posted July 28, 2012 ah... sorry, after I found this problem. I switched to ObjectMesh to animate the cars. Link to comment
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