steve3d Posted July 13, 2012 Share Posted July 13, 2012 Step to reproduce: open editor load samples\objects\billboards_02 or samples\worlds\cluster_00 open nodes editor window delete ObjectBillboards or WorldCluster in this sample scene. engine crashed This seems also exists in 2012-04-11 version of sdk, and after a simple debug, I found when these two kind of object are being deleted, Node::setData will be called to set "" (empty string) and at this time, the Node::parameters member are set to null, then engine crashed. Also tested with WorldClutter, it don't have this problem, so far I only found ObjectBillboards and WorldCluster have this problem. Link to comment
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