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[SOLVED] A serious bug when deleting ObjectBillboards/WorldCluster


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Step to reproduce:

  1. open editor
  2. load samples\objects\billboards_02 or samples\worlds\cluster_00
  3. open nodes editor window
  4. delete ObjectBillboards or WorldCluster in this sample scene.
  5. engine crashed

 

This seems also exists in 2012-04-11 version of sdk, and after a simple debug, I found when these two kind of object are being deleted, Node::setData will be called to set "" (empty string) and at this time, the Node::parameters member are set to null, then engine crashed.

 

Also tested with WorldClutter, it don't have this problem, so far I only found ObjectBillboards and WorldCluster have this problem.

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