mandee.cabato.ph Posted June 29, 2012 Share Posted June 29, 2012 Hi,I was hoping to use a skinned dynamic mesh object. This would enable us to morph a mesh to our chosen shape while maintaining support for bone based animation. Do you have something which we can use? It seems that the ObjectMeshSkinned class only acts a modifiable ObjectMesh. If you do not have one, what work around could you suggest if any? Thanks. Link to comment
manguste Posted July 5, 2012 Share Posted July 5, 2012 At the present moment morph animation is not supported in the engine. So you have two options: Use ObjectMeshSkinned that supports bone-based animation. Use ObjectMeshDynamic if you want to change a mesh from script in real-time. (For example, it is used to simulate stretchable cloth and ropes). However, there's no support for bone-based animation for this object. Link to comment
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