ulf.schroeter Posted May 12, 2012 Share Posted May 12, 2012 Problem Unigine editor invocation does not save/restore previous world script engine.app.setUpdate() state. Details in this post Link to comment
Guest mrred Posted May 21, 2012 Share Posted May 21, 2012 (edited) According to the post, the issue is solved. Edited July 10, 2012 by mrred typo Link to comment
ivan.cuevas Posted May 22, 2012 Share Posted May 22, 2012 According to the post, the issue is loved. Is important to "love" ^_^ your issues :P . 2 Link to comment
manguste Posted May 24, 2012 Share Posted May 24, 2012 Ulf, yes, you are right, no question about that, the editor overwrites engine.app.setUpdate() calls. But there's an easy workaround plus it's not quite transparent where to store this state, so for now it stays the same, sorry. That's obvious, of course, you can check if the editor is loaded and set engine.app.setUpdate(1) if not. Is important to "love" ^_^ your issues :P . Oh, it is! xD Link to comment
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