steve3d Posted May 4, 2012 Share Posted May 4, 2012 I'm writing a web player, so I need to register local cached ung files, after I use Unigine::FileSystem::addPackage, unigine didn't reload the contents of that package, so I must issue the filesystem_reload command to reload the contents, then I can load the world in this package. Is this designed to work like this? if so, engine should expose a filesystem_reload function in UniginePackage.h, But I really think addPackage function should automatically load the package contents in package. Link to comment
manguste Posted May 8, 2012 Share Posted May 8, 2012 Yes, please load them via filesystem_reload function. It's unlikely this flag won't be added into addPackage() function in the nearest future, sorry. Link to comment
steve3d Posted May 8, 2012 Author Share Posted May 8, 2012 Well, thanks for clearing this, I'll modify the source to automatically load contents of added package. 2 Link to comment
Recommended Posts