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Custom classes with automatic update functions


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Posted

I think it would be nice for Unigine to implement its own user extendable class for users who need to create scripts that update automatically. Right now, I achieve this with a custom UpdateObject and a manager that runs from the world script. This feature is equivalent to Unity3d 's Monobehaviour.

 

http://unity3d.com/support/documentation/ScriptReference/MonoBehaviour

 

Thanks! :(

Posted

I'm not sure it supports render() and flush() though.

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