mandee.cabato.ph Posted May 3, 2012 Posted May 3, 2012 I think it would be nice for Unigine to implement its own user extendable class for users who need to create scripts that update automatically. Right now, I achieve this with a custom UpdateObject and a manager that runs from the world script. This feature is equivalent to Unity3d 's Monobehaviour. http://unity3d.com/support/documentation/ScriptReference/MonoBehaviour Thanks! :(
manguste Posted May 8, 2012 Posted May 8, 2012 You can use WorldExpression scripts that are fully controllable.
mandee.cabato.ph Posted May 16, 2012 Author Posted May 16, 2012 I'm not sure it supports render() and flush() though.
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