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Found 2 results

  1. I think it would be nice for Unigine to implement its own user extendable class for users who need to create scripts that update automatically. Right now, I achieve this with a custom UpdateObject and a manager that runs from the world script. This feature is equivalent to Unity3d 's Monobehaviour. http://unity3d.com/support/documentation/ScriptReference/MonoBehaviour Thanks! :(
  2. Is it possible to create custom classes that have their own update(), flush(), and render() functions that are automatically called by the engine without having to explicitly calling them from the world script?