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[SOLVED] How to multi-thread dynamic load scene when game is running?


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Hi.

Our project have a very very huge scene,and it's not simple terrian.our scene have a lot of meshes,textures. like cave.

So,we can NOT load all meshs/textures by one time when the game is start,and we can NOT use ObjectTerrain to optimize rendering.

So,we need load meshes/textures in background,and let the player can NOT feel the scene is loading.

like GTA4/L.A.Noire/Mafia 2. they have a very very very huge city.


So,how to make it?

Thanks.

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I try to inherited from Thread class to create a thread,the thread load meshes in background when game is running.

 

But Unigine's world node list looks like is not Multi-thread safe mode.

 

So,how to make it?Thanks~

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