steve.brodie Posted October 12, 2010 Share Posted October 12, 2010 Is it possible to export unigine nodes and subnodes with textures and UV coords into an external format eg Collada or obj. I notice it is possible with .mesh files but the textures dont come through. The benefits of this are to get the scene back into max (with transforms and materials) for baking, camera pathing in max, max rendering. Link to comment
steve3d Posted October 12, 2010 Share Posted October 12, 2010 it is possible to do this, but I think you need to write your own code, I don't think the engine has any reason need this as a standard feature. Link to comment
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