alexei.garbuzenko Posted February 14, 2012 Share Posted February 14, 2012 What we need is more terrain LOD control - distance when terrain switches to Coarse maps, per-surface flatness values, etc. With low flatness values I often see lot of un-optimized geometry triangles, but raising this value leads to changes in distant mountains shape. Also it would be great to control specularity of each material. I know you are working on terrain refactoring, so it would be good time to add more power to it with such simple manipulators. p.s. just compare ObjectWater and ObjectTerrain settings - we do need as much control in latter. Link to comment
frustum Posted February 14, 2012 Share Posted February 14, 2012 Thanks for the tips. Per-surface flatness threshold is ready. Link to comment
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