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Memory profiling tools


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Tools that could help find potential memory problems would be very nice. A good example is the obj list in the UDK. Using this console command will dump all objects currently loaded into memory of a specified class. A console like memory_loaded_textures that would list every texture currently loaded would be amazing (same for meshes, skeletal meshes, nodes, etc would be nice).

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There are some existing console commands

 

render_manager_list

 

Print the list of resources handled by render manager (meshes, skinned meshes, dynamic meshes, loaded and streamed textures).

 

world_manager_list

 

Print the list of resources handled by the world manager (mask images for grass and WorldClutter), if any

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