ken.mayfield Posted December 14, 2011 Share Posted December 14, 2011 Tools that could help find potential memory problems would be very nice. A good example is the obj list in the UDK. Using this console command will dump all objects currently loaded into memory of a specified class. A console like memory_loaded_textures that would list every texture currently loaded would be amazing (same for meshes, skeletal meshes, nodes, etc would be nice). Link to comment
ulf.schroeter Posted December 14, 2011 Share Posted December 14, 2011 There are some existing console commands render_manager_list Print the list of resources handled by render manager (meshes, skinned meshes, dynamic meshes, loaded and streamed textures). world_manager_list Print the list of resources handled by the world manager (mask images for grass and WorldClutter), if any Link to comment
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