michael.zhang Posted December 9, 2011 Share Posted December 9, 2011 Hello, Why is it that if I do something like: //init actor = new PlayerActor(); actor.setWorldTransform(rotateZ(-45)); //update log.message(actor.getWorldRotation()); gives me: 4.776e-016 2.1857e-008 2.1855e-008 1 Or something like it. And, basically the actor is not getting rotated. Link to comment
hintuc_de Posted December 12, 2011 Share Posted December 12, 2011 Read this topic, may be it help... https://developer.unigine.com/forum/topic/796-unigine-is-crashed-2/ Link to comment
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