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Command line vs world script


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Following the release on 2011.11.12 I am getting stack underflow errors whenever i was calling show on the KeyLineWindow (the KeyLineWindow was initailsed in the world script).

I solved the issue by moving the show command to the world update cycle instead of the handler for the console command.

 

Has something changed in relation to console commands and object ownership? If so can you please clarify how console commands should be handled in regard to world script.

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