michael.zhang Posted November 22, 2011 Share Posted November 22, 2011 Hello, Am I supposed to be able to detect collisions with billboards? If so, is there anything in particular I need to do to make that happen? I don't want it to respond as a physical collision, I only want to detect when it passes through. So, for example if I want to detect when my character passes through a coin, he should "collect" that coin, and the coin should disappear. I have collisions enabled on surface, the object, the collision mask is set properly, Link to comment
frustum Posted November 23, 2011 Share Posted November 23, 2011 Use the triggers (physical or world) which are attached to the billboards. Link to comment
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