hi I need to zero out all transform of the character bones.
I tried in max to reset the transform and i can see all bones are rotaton 0 0 0, scale 1,1,1
i even use maxscript to check all bone.transform matrix are correct.
but when i export to unigine. i still see some bone are rotated as you can see from the pic.
anyone have idea how to zero out bone transfrom for unigine?
btw:
the reason i need zero transform is that i need use the bone local transfrom to mul a bone transform stream from network. if there is a transform already, the bone looks wrong after the mul.
i'm using skinner for this.