Hi All,
I'm working on Streaming a Camera feed into Unigine, and using C#
Currently, my camera feeds its information in as a System.Drawing Bitmap file, and i'm wondering how best to convert this to a Unigine Image to display on a WidgetSprite.
I have attempted to stream it into a DirectX Texture using the SharpDX libraries, however i have had no luck in doing so thus far.
Any suggestions would be appreciated, and if anyone has done something similar, their input would be very informative.
Thanks,
OffPlanet