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Showing results for tags 'smesh'.
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We often have problems with bones not updating unless they are in the view frustrum. eg we attach cameras to bones for animated cameras. Could a tick box be put in the smesh playback panel in the editor, that forces the bones to update, whether they are in view or not. Thanks
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Having sucessfully written code to write a mesh file, we now require to also write into smesh format. I am currently having trouble writing a smesh file based on the Mesh File Formats documentation and it feels like trial and error now in getting the resource editor to open my files without crashing. Does this mean for a bind pose I should have zero frames or 1 frame? By "no bone transforms" does it mean omit the data for position and rotation for zero frame or add a position (0,0,01,) and roation (0,0,0,0) for that frame for each bone?
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- smesh
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