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  1. [SOLVED]Multi-threads on Update()

    Hello: I'm new to use unigine. I would like to know if it's possible/workaround to multi-thread the update(). Here is my situation. I have a unigine plugin with need to be called from script update and send image to the engine. But currently if I do the this from the update() script, the engine will halt until the image is sent over. I use the image on a GUI widget. So is there any way to only let the GUI object wait the image upates and the whole other nodes in the level could update as usual? One way i thought is by worldexpression, but the scope of worldexpression is very limited. Any update inputs? thanks Yang
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