Hello
Scene with 4 simple objects but different transformations, only at some camera angles cause ~3000ms delay in update()
can't provide lag reproducing code
is there something about matrices I should know and can cause such lags?
Unigine.Console.get().run("world_save laggy_world"); don't save camera transformation (and runs smoothly in editor)
Visual Studio Profiler says most time spend in Unigine.App::update() (have no code in scripts)
what can be done to find out lag source?
thanks
laggy_world.world