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  1. Transformation cause update lag

    Hello Scene with 4 simple objects but different transformations, only at some camera angles cause ~3000ms delay in update() can't provide lag reproducing code is there something about matrices I should know and can cause such lags? Unigine.Console.get().run("world_save laggy_world"); don't save camera transformation (and runs smoothly in editor) Visual Studio Profiler says most time spend in Unigine.App::update() (have no code in scripts) what can be done to find out lag source? thanks laggy_world.world
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