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Found 2 results

  1. [SOLVED] Supersampling information in shader

    Hello, is there any uniform which can be accessed to get supersampling scaling value in the geometry shader? Did not find it in the documentation. Thanks
  2. Hi, I was wondering if there are any examples of programmatically creating a shader, and more specifically, passing in a custom 4x4 matrix array to a shader? I see examples of vec4s throughout material examples, e.g. <parameter name="normal_transform" type="expression" shared="1">vec4(1.0f,1.0f,0.0f,time)</parameter> Are there any tips or examples that you can point me to do this? I have a 4x4 custom matrices (projection, rotation & translation) that I would like to pass into a shader that are generated only at runtime. Thanks!
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