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Showing results for tags 'fbx import'.
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Hello, I was trying to import an animated model from blender. With default import Settings it worked just fine, but when i check "Combine by Postfixes" my multiple LODs combine into one ObjectMeshStatic. Is there any way to prevent this from happening? Here you can see the my file in blender: Unigine 2.12.0.2 Blender 2.90.1
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- fbx import
- objectmeshskinned
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hello i import a fbx file to asset browser,the animation dont import from the file. I followed the video instructions(Importing 3D Models) exactly. the fbx file is very simple,just a box rotating.