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  1. Archiving issues

    Hi, I've run into an interesting problem with archiving. From what I understand of archiving, the ung file is opened at load time and treated like its internal files are just there. I have each level archived into its own archive file, and all the other common files in a common.ung file under my data file. If I use world_load to load a level, they work just fine like I'd expect. However, it seems my unigine.cpp script file in my common.ung file does not load. Just to make sure it was there, I used the inventory feature of the archiver, and the unigine.cpp file is there in the archive. It is just in the root folder. (And since the common.ung file is in my data folder, unigine.cpp is effectively sitting in my data folder). This is also part of my command line: -system_script unigine.cpp If I leave unigine.cpp unarchived and just sitting in the folder, then it works. But if I archive it, the code in unigine.cpp never gets run. Thanks
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