Jump to content

Search the Community

Showing results for tags 'Remove Node'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to UNIGINE Forums
    • News & Announcements
    • Getting started
  • Development
    • Content Creation
    • World Design
    • Rendering
    • Animation
    • Physics, Navigation and Path Finding
    • UI Systems
    • Sound & Video
    • Editor
    • C++ Programming
    • C# Programming
    • Networking
    • Sim IG (Image Generator)
    • VR Discussions
    • General
  • Improving UNIGINE
    • Documentation
    • Feedback for UNIGINE team
    • Bug Reports
    • Unigine SDK Beta feedback
  • Community
    • Add-on Store (https://store.unigine.com/)
    • Showcase
    • Collaboration
    • Tools, Plugins, Materials & Tutorials
    • General Discussions
  • Legacy
    • UnigineScript

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 1 result

  1. Hi, I am trying to remove an Node from the Editor using script & I am getting following error on the command prompt. Editor::removeNode(): can't find 04002CC0 node The scenrio is mentioned below in steps - In Editor, add grass mesh from the Editor menu option & name it as "Grass" - In Script, using engine.editor.findNode("Grass"); I get the index - Using index, retrive the Node object (grassNode) - Call engine.editor.releaseNode( grassNode ); - Append it using node_append( grassNode ); - Now in TriggerEnter callback use engine.editor.removeNode( grassnode ); to remove the Grass mesh The problem is that, I am getting above error at TriggerEnter callback & the Grass mesh is not removed from the Editor. From the documentation I see that my step to remove an node is correct, but am I going wrong some where? Can some one point the issue. Thanks
×
×
  • Create New...