This seems such a basic question, sorry
we have a system that is allowing us to create our worlds now - in editor mode
We have a issue that programmitcally setting Cameras and Playing Tracks, requires the user to use the editor UI to put the camera in the 'correct mode', before the changes made in code
take effect
What we suspect is the proper way of doing this is to exit the editor and use the 'play' mode, where the SetCamera methods and Track movements work as expected,
but we now have no control over manually moving the player location ( mouse and keys dont work)
What is the mechanism that we should use for controlling the player location when in 'play' mode