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  1. Hello, I have extended InterfaceWindow class such that I create an child window rather than a popup one, so that the window created acts according to it's parent window. Have just added window style as WS_CHILD It has caused an issue, where for, INTERFACE_FRAME option, there is lot of flickering occurring that is, the frame refresh for child window and parent is overlapping and I am unable to view the content of child window properly. This only occurs for windows (CreatWindowEx) but works fine for Linux (XCreateWindow). Thanks
  2. [SOLVED] InterfaceWindow

    Hey Unigine, I realy can't get the understanding of how to use the "InterfaceWindow", I understand that the InterfaceWindow can be put out in unigine and moved arround on the whole OS. I saw how it works in the "Interface-Demo" on your SDK, but thats it. I can't understand how I can get this to my own ".ui" files or to generated dynamic GUI code. I tried to search for the WidgetInterface.h to include it or something like this with no succeed. I also tried to understand the "interface.cpp" but also with no success how this is working together. So please would you be so kind and would prepare me a little demo with a .ui file and a dynamic code gui which i can drag arround on my OS? So I could include this into our game. Best regards & Thanks Lars
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