Jump to content

Search the Community

Showing results for tags '3rd party'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to UNIGINE Forums
    • News & Announcements
    • Getting started
  • Development
    • Content Creation
    • World Design
    • Rendering
    • Animation
    • Physics, Navigation and Path Finding
    • UI Systems
    • Sound & Video
    • Editor
    • C++ Programming
    • C# Programming
    • Networking
    • Sim IG (Image Generator)
    • VR Discussions
    • General
  • Improving UNIGINE
    • Documentation
    • Feedback for UNIGINE team
    • Bug Reports
    • Unigine SDK Beta feedback
  • Community
    • Add-on Store (https://store.unigine.com/)
    • Showcase
    • Collaboration
    • Tools, Plugins, Materials & Tutorials
    • General Discussions
  • Legacy
    • UnigineScript

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 1 result

  1. Is it possible? Is it on a roadmap? I'm evaluating Unigine. Ideally we'd be able to plug in our own physics engines, and use existing ones such as Bullet. I've seen some forum posts alluding to this, such as this: > We are considering to add 3rd party physics engine integration later this year (or at the beginning of the 2016). https://developer.unigine.com/forum/topic/3543-physics-engine-stability-improvement/?hl=%2B3rd+%2Bparty+%2Bphysics#entry18727 I'm on a trial and can't access https://developer.unigine.com/en/docs/future (not sure why). Thanks, Sam
×
×
  • Create New...