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  1. Hi, all. I am working on a VR/MR project. I had to replace scene image by another image shot by a camera. I was trying creating a custom shader for post-processing to do this. The image on the PC monitor is OK but unfortunately VR headset showed double/overlapped images. e.g. You can take the Post-processing UUSL example provided by Unigine. And add a texture assigned a local picture in the material and then output the RGB color of this texture to replace the scene image in the frag shader. Anyone knows the reason or solution? Please help me find out it. thanks!
  2. VR Teleport Examples for Demo Scenes

    Hey there, I'm evaluating Unigine right now for use in VR. Do you have prefabs built for teleporting around large scenes like the Oil Refinery or Port Las Angeles, or do devs have to build all of that from scratch? Thanks! A.
  3. 2 problems on VR

    1. Images blink or flash violently when play some of the demos, like "Port Angeles". It only blinks in VR glasses, not on a PC screen. 2. In some demos, images distort seriously when turning my head, like "PBR Interior", a VR vehicle demo that the customer service sent to my phone. VR equipment: HTC Vice. GPU: Geforce GTX 970 CPU: I7-4790
  4. Looks like a great piece of hardware. $300 May be worth Unigine supporting? http://www.kickstarter.com/projects/1523379957/oculus-rift-step-into-the-game
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