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  1. I would like to suggest the option to change Tracker from FRAME to TIME intervals. I use the tracker to script sequences. Now if i'm 90 FPS in the Editor it plays like i want it. Then i use FRAPS to record at 30 FPS framelimited - and everything moves 3 times slower, plus movement is inconsistent if you have FPS drops (it looks funny, but not really a help for sequences) If you would implement the option to tell the Tracker to work with seconds instead of frames, that would be great! I'd be happy if you could give a short feedback on this asap. Maybe there is a hack available or possible, which also would be great. As we want to move in early april on kickstarter and would profit from some nice scenes. Thank you
  2. 1. Undo an edit 2. Flatten tangent handle to horizontal button. In max curve editor there is a button for making the in/out horizontal. I need this to make an object stop for a period of time and doing it by eye is impossible. Another way to achieve this in max is just to grab a key and copy it to a new time. This automatically creates a straight horizontal curve between the 2 keys. It would be nice if copying keys in unigine did that. 3. Better visualisation of the animated point on the spline. its really hard to see at the moment. 4. Visualise where cameras are all the time, not just when selected. There could be a toggle in Show to turn them off when not needed. 5. toggle to only show curves for selected track. 6. More control of animation playback parameters of smeshes. ie eg play from frame 40 to 85 then 250 to 210. 7. Make the floppy disc icon able to add keys while track is active (has E on). Otherwise for a transform i have to click in the timeline 3 times to add a key for x,y,z and then i have to drag them to align them at the same time. 8. A way to copy parameters between tracks (currently im copying by text file) Thanks
  3. [SOLVED] Tracker - Keyframer

    After much anticipation and waiting the Tracker is finally here. It looks like it will be a powerful tool, but in its current state it needs a lot more work to be useful. Features that it really needs. - ability to create and edit beziers in 3D scene to use as animation paths. These then need % tracks similar to max path animation. We have been asking for this feature for 3 years. - i have tried animating a camera in the Tracker but it turned into a nightmare while animating camera rotation. It was interesting to note that the cameras in valley demo were not animated using the tracker (as far as i can tell). - no undo a change in position etc - It was odd that to edit live transform keyframes in the 3d scene, you need to deselect the object you are animating. Is there a reason for this? A working demo scene would be good. The valley demo seems to have most of its workings hidden.
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